CS2

Valve has updated the CS2 animation system, adding a beta version of Animgraph 2 in the latest update

Valve has released a beta version for CS2, completely replacing the game’s animation system. Animgraph 2 is available for testing, and the changes made to the engine significantly exceed a typical patch.

What Animgraph 2 actually does

The main change is performance: the new system reduces CPU load and network overhead associated with animations. Every third-person animation has been reworked from the ground up, and several have been adjusted based on player feedback. Crouching transitions in mid-air are now smoother in both first- and third-person perspectives, and player height on slopes has been reworked to remain constant regardless of the direction from which you approach the slope. This last change has a direct impact on competitive play: grenade placements on slopes may no longer work as expected, requiring players to relearn how to use them.

Everything else is in the patch

In addition to the animation overhaul, Valve updated the Source 2 engine to the latest version. In terms of gameplay, player occlusion now uses a GPU request to prevent players from clipping through thin walls, where no part of their volume is visible. The audio has also undergone significant changes: landing sounds after jumping are now more pronounced in combat, the C4 now has a new equipment sound, and a bug that caused the DeathCam music to fade out too slowly has been fixed.

It’s only a beta version for now.

Players who want to try it out must manually select the animgraph_2_beta build. Valve makes it clear that the beta version completely blocks access to official servers. This is a testing phase, and Valve asks the community to find bugs before the changes are implemented. Considering every animation in the game has been touched, there’s a lot to find.

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