CS2

Community tool proves T-side agents in CS2 are significantly smaller than CT

A player-created comparison tool has provided concrete figures on a topic the CS2 community has suspected for years: T-side agents are noticeably smaller than their CT-side counterparts. Each T-side agent ranks higher in the front-facing model area ranking than the first CT-side agent. This is no coincidence.

The numbers speak for themselves

The Trapper ranks at the bottom of the size chart with a standing model area of ​​1048 Hu2. The smallest agent on the CT side, Special Agent Ava, has a surface area of ​​1257 Hu2. The gap between the largest and smallest agents is 37.7% in width alone. The tool covers standing, crouching, and side profiles, and this pattern holds true for all viewing angles.

The hitbox issue affects both sides.

Hitboxes are identical for all agents in CS2. This sounds reasonable until you realize what it means in practice: larger models have visual geometry extending beyond the hitbox, allowing you to shoot at them without registering a hit. Smaller models have the opposite problem: the hitbox extends beyond what’s visible on the screen. Purchasing a larger agent on the CT side isn’t just an aesthetic choice. It’s a mechanical inconvenience that Valve has quietly left in the game.

Valve didn’t fix this.

No new agents have been released since Operation Riptide in 2021, and Valve hasn’t publicly addressed the size difference. The tool is still adding hitbox visualizations. When that happens, the conversation about whether this is an oversight or a design decision will become much louder.

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